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<channel>
	<title>Just Stuff &#187; Spiele</title>
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		<title>Pirates! &#8211; Crown and Cutlass</title>
		<link>http://blog.luedke.org/2007/11/pirates-crown-and-cutlass/</link>
		<comments>http://blog.luedke.org/2007/11/pirates-crown-and-cutlass/#comments</comments>
		<pubDate>Fri, 23 Nov 2007 14:55:21 +0000</pubDate>
		<dc:creator>Frank</dc:creator>
				<category><![CDATA[Unterwegs]]></category>
		<category><![CDATA[Grafisch]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Spiele]]></category>

		<guid isPermaLink="false">http://blog.luedke.org/index.php/2007/11/pirates-crown-and-cutlass/</guid>
		<description><![CDATA[


Wie auch viele andere Spieler in meinem Alter habe auch ich früher stundenlang auf meinem C64 (oder Amiga, Atari, PC &#8211; was auch immer) Pirates! gespielt. Pirates!, eine Mischung aus Echtzeitstrategie, Action, Wirtschaftssimulation und Rollenspiel. Vor einiger Zeit kam auch ein Remake heraus &#8211; leider nicht für echte Betriebssysteme.




Vorhin habe ich mal ein wenig auf [...]]]></description>
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<p>Wie auch viele andere Spieler in meinem Alter habe auch ich früher stundenlang auf meinem C64 (oder Amiga, Atari, PC &#8211; was auch immer) <a href="http://de.wikipedia.org/wiki/Pirates%21" target="_blank" class="extlink">Pirates!</a> gespielt. Pirates!, eine Mischung aus Echtzeitstrategie, Action, Wirtschaftssimulation und Rollenspiel. Vor einiger Zeit kam auch ein <a href="http://www.2kgames.com/pirates/pirates/" target="_blank" class="extlink">Remake</a> heraus &#8211; leider nicht für <a href="http://www.linux.de" target="_blank" class="extlink">echte Betriebssysteme</a>.</p>
</td>
<td><img src="http://blog.luedke.org/wp-content/uploads/2007/11/cac.jpg" title="Crown and Cutlass" alt="Crown and Cutlass" /></td>
</tr>
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<p>Vorhin habe ich mal ein wenig auf <a href="http://freshmeat.net" target="_blank" class="extlink">freshmeat</a> rumgewühlt und bin auf <a href="http://www.crownandcutlass.com/" target="_blank" class="extlink">Crown and Cutlass</a> gestossen. Hierbei handelt es sich um ein freies Piratenspiel im Stil von Pirates! Zwar gibt es zur Zeit noch keinen echten spielbaren &#8220;Plot&#8221;, die gezeigten Grafiken sehen aber sehr vielversprechend aus.</p>
<p>Bleibt zu hoffen, daß dieses Projekt nicht auch <a href="http://www.parsec.org/" target="_blank" class="extlink">mitten in der Entwicklung stirbt</a>.</p>
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		</item>
		<item>
		<title>VegaStrike 0.5.0 soon ?</title>
		<link>http://blog.luedke.org/2007/08/vegastrike-050-soon/</link>
		<comments>http://blog.luedke.org/2007/08/vegastrike-050-soon/#comments</comments>
		<pubDate>Sat, 18 Aug 2007 10:05:06 +0000</pubDate>
		<dc:creator>Frank</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Spiele]]></category>

		<guid isPermaLink="false">http://blog.luedke.org/index.php/2007/08/vegastrike-050-soon/</guid>
		<description><![CDATA[

Sieht so aus als würde in Kürze die Version 0.5.0 der Weltraum-Simulation VegaStrike freigegeben.
Zwar gibt es bei VegaStrike keine echte Roadmap, die irgendwelche Termine beinhaltet. Jedoch haben sich mehrere Entwickler dafür ausgesprochen, den aktuellen Entwicklungsstand einzufrieren und sich auf Bugfixes zu konzentrieren.



]]></description>
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<td>Sieht so aus als würde in Kürze die Version 0.5.0 der Weltraum-Simulation <a href="http://vegastrike.sf.net" target="_blank" class="extlink">VegaStrike</a> freigegeben.</p>
<p>Zwar gibt es bei VegaStrike keine echte Roadmap, die irgendwelche Termine beinhaltet. Jedoch haben sich mehrere Entwickler <a href="http://http://vegastrike.sourceforge.net/devblog/?p=18" target="_blank" class="extlink">dafür ausgesprochen</a>, den aktuellen Entwicklungsstand einzufrieren und sich auf Bugfixes zu konzentrieren.</td>
<td><img src="http://vegastrike.sourceforge.net/gallery2/main.php?g2_view=core.DownloadItem&amp;g2_itemId=5088&amp;g2_serialNumber=2" border="1" /></td>
</tr>
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		<title>Dame-Spiel gelöst</title>
		<link>http://blog.luedke.org/2007/07/dame-spiel-gelost/</link>
		<comments>http://blog.luedke.org/2007/07/dame-spiel-gelost/#comments</comments>
		<pubDate>Thu, 19 Jul 2007 19:27:56 +0000</pubDate>
		<dc:creator>Frank</dc:creator>
				<category><![CDATA[Unterwegs]]></category>
		<category><![CDATA[Spiele]]></category>

		<guid isPermaLink="false">http://blog.luedke.org/index.php/2007/07/dame-spiel-gelost/</guid>
		<description><![CDATA[Forscher der kanadischen Universität Alberta haben in mehr als 18 Jahren Forschung das Dame-Spiel gelöst. Laut Aussage der Informatiker ist Chinook damit der unbesiegbare Dame-Spieler. Spielt der Computer gegen einen gleich guten Gegner, kommt als Ergebnis immer ein Remis raus.
Insgesamt sind bei Dame 500.995.484.682 338.672.639 Spielstellungen möglich. Da ist nur noch Schach besser: vermutlich Billiarden [...]]]></description>
			<content:encoded><![CDATA[<p>Forscher der kanadischen Universität Alberta haben in mehr als 18 Jahren Forschung das Dame-Spiel gelöst. Laut Aussage der Informatiker ist <a href="http://de.wikipedia.org/wiki/Chinook_%28Programm%29#Computer-Dame" target="_blank" class="extlink">Chinook</a> damit der unbesiegbare Dame-Spieler. Spielt der Computer gegen einen gleich guten Gegner, kommt als Ergebnis immer ein Remis raus.</p>
<p>Insgesamt sind bei Dame 500.995.484.682 338.672.639 Spielstellungen möglich. Da ist nur noch Schach besser: vermutlich Billiarden Billiarden Billiarden verschiedene.</p>
<p><a href="http://www.ftd.de/forschung_bildung/forschung/:Forscher%20Dame%20Computer/228557.html" class="extlink">FTD.de &#8211; Forscher entwickeln unbesiegbaren Dame-Computer</a></p>
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		<item>
		<title>WoP</title>
		<link>http://blog.luedke.org/2007/06/wop/</link>
		<comments>http://blog.luedke.org/2007/06/wop/#comments</comments>
		<pubDate>Sat, 09 Jun 2007 13:06:21 +0000</pubDate>
		<dc:creator>Frank</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Spiele]]></category>

		<guid isPermaLink="false">http://blog.luedke.org/index.php/2007/06/wop/</guid>
		<description><![CDATA[Für alle Quake3-Fans gibt es eine neue Version des Quake3-Comic-Clones World of Padman.
Auch bei der neuen Version ist lediglich ein Onlin- oder LAN-Spielen möglich &#8211; Single-Player Versionen sollen aber in einer der nächsten Versionen nachgelegt werden.
WoP oder World of Padman ist ein auf den unter der GPL stehenden Sourcen des Spieles Quake3 Arena aufgebauter Ego-Shooter, [...]]]></description>
			<content:encoded><![CDATA[<p>Für alle Quake3-Fans gibt es eine neue Version des Quake3-Comic-Clones <a href="http://www.worldofpadman.com/" target="_blank" class="extlink">World of Padman</a>.</p>
<p>Auch bei der neuen Version ist lediglich ein Onlin- oder LAN-Spielen möglich &#8211; Single-Player Versionen sollen aber in einer der nächsten Versionen nachgelegt werden.</p>
<p>WoP oder World of Padman ist ein auf den unter der <a href="http://www.gnu.de/gpl-ger.html" target="_blank" class="extlink">GPL</a> stehenden Sourcen des Spieles <a href="http://de.wikipedia.org/wiki/Quake_3" target="_blank" class="extlink">Quake3 Arena</a> aufgebauter Ego-Shooter, der jedoch ganz im Comic-Stil gehalten ist und somit von der Realität weit entfernt ist.</p>
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		<title>FreeSynd &#8211; Syndicate</title>
		<link>http://blog.luedke.org/2007/01/freesynd-syndicate/</link>
		<comments>http://blog.luedke.org/2007/01/freesynd-syndicate/#comments</comments>
		<pubDate>Fri, 05 Jan 2007 22:28:03 +0000</pubDate>
		<dc:creator>Frank</dc:creator>
				<category><![CDATA[Spiele]]></category>

		<guid isPermaLink="false">http://blog.luedke.org/index.php/2007/01/freesynd-syndicate/</guid>
		<description><![CDATA[

Nach langer Entwicklungszeit gibt es seit knapp 2 Wochen das erste spielbare Release von FreeSynd. Dabei handelt es sich um einen Rewrite von






Bullfrogs erfolgreichem DOS und Amiga-Spieles Syndicate. Da die Firma Bullfrog von Electronic Arts aufgekauft wurde, und bisher kein Interesse an einer weiteren Vermarktung von Syndicate interessiert war, steht zu hoffen, daß EA nicht [...]]]></description>
			<content:encoded><![CDATA[<table cellspacing="5" cellpadding="5" border="0">
<tr>
<td>Nach langer Entwicklungszeit gibt es seit knapp 2 Wochen das erste spielbare Release von <a href="http://freesynd.sf.net"target="_blank"  class="extlink">FreeSynd</a>. Dabei handelt es sich um einen Rewrite von</td>
<td><img width="100" height="66" alt="syndicate.jpg" id="image219" src="http://blog.luedke.org/wp-content/uploads/2007/01/syndicate.jpg" /></td>
</tr>
</table>
<p><span id="more-220"></span></p>
<table cellspacing="5" cellpadding="5" border="0">
<tr>
<td><a href="http://de.wikipedia.org/wiki/Bullfrog_Productions"target="_blank"  class="extlink">Bullfrogs</a> erfolgreichem DOS und Amiga-Spieles <a href="http://de.wikipedia.org/wiki/Syndicate"target="_blank"  class="extlink">Syndicate</a>. Da die Firma Bullfrog von Electronic Arts aufgekauft wurde, und bisher kein Interesse an einer weiteren Vermarktung von Syndicate interessiert war, steht zu hoffen, daß EA nicht gegen den freien Rewrite vorgeht &#8211; zumal sowohl <strong>Syndicate</strong> als auch <strong>American Revolt</strong> (der direkte Nachfolger) an <a href="http://www.google.com"target="_blank"  class="extlink">vielen Stellen</a> im Internet zum Download verfügbar sind.</td>
<td><img width="100" height="66" alt="syndicate2.jpg" id="image221" src="http://blog.luedke.org/wp-content/uploads/2007/01/syndicate2.jpg" /></td>
</tr>
</table>
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		<title>Neues Adventure von Larry-Author Al Lowe</title>
		<link>http://blog.luedke.org/2006/06/neues-adventure-von-larry-author-al-lowe/</link>
		<comments>http://blog.luedke.org/2006/06/neues-adventure-von-larry-author-al-lowe/#comments</comments>
		<pubDate>Fri, 02 Jun 2006 09:51:53 +0000</pubDate>
		<dc:creator>Frank</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Spiele]]></category>

		<guid isPermaLink="false">http://blog.luedke.org/index.php/2006/06/neues-adventure-von-larry-author-al-lowe/</guid>
		<description><![CDATA[Der Larry Laffer Erfinder Al Lowe arbeitet zur Zeit an einem neuen Adventure. In einem Interview dazu beklagt der ehemalige Sierra-Mitarbeiter die hohe Gewalt und Brutalität in aktuellen Spielen. So soll das neue Spiel &#8211; ebenso wie die Leisure Suit Larry-Reihe &#8211; mehr auf Spaß als auf Gewalt setzen.
I think the easiest comparison would be [...]]]></description>
			<content:encoded><![CDATA[<p>Der <a href="http://de.wikipedia.org/wiki/Larry_Laffer"target="_new"  class="extlink">Larry Laffer</a> Erfinder <a href="http://www.allowe.com/"target="_new"  class="extlink">Al Lowe</a> arbeitet zur Zeit an einem neuen Adventure. In einem Interview dazu beklagt der ehemalige Sierra-Mitarbeiter die hohe Gewalt und Brutalität in aktuellen Spielen. So soll das neue Spiel &#8211; ebenso wie die <a href="http://de.wikipedia.org/wiki/Larry_Laffer"target="_new"  class="extlink">Leisure Suit Larry-Reihe</a> &#8211; mehr auf Spaß als auf Gewalt setzen.</p>
<blockquote><p>I think the easiest comparison would be that where action games today have violence as their currency,  we have humor.  So picture every place that you would shoot somebody or slice somebody open or something else.  Instead, put in a laugh there. That’s what we’re going to do.  So there’s going to be guards, but instead of slitting their throats, you&#8217;ll give them a wedgie. And instead of conversations with long cutscenes, we&#8217;ll have humorous dialogue with conversation trees, which may be a carryover from the old adventure games and RPGs.</p></blockquote>
<p>Das komplette Interview gibt es bei <a href="http://gamasutra.com/features/20060530/murdey_01.shtml"target="_new"  class="extlink">gamasutra</a> zu lesen.</p>
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		<title>Einfach die &#8230; halten</title>
		<link>http://blog.luedke.org/2006/03/einfach-die-halten/</link>
		<comments>http://blog.luedke.org/2006/03/einfach-die-halten/#comments</comments>
		<pubDate>Mon, 13 Mar 2006 09:01:11 +0000</pubDate>
		<dc:creator>Frank</dc:creator>
				<category><![CDATA[Medien]]></category>
		<category><![CDATA[Spiele]]></category>

		<guid isPermaLink="false">http://blog.luedke.org/index.php/2006/03/einfach-die-halten/</guid>
		<description><![CDATA[Ein schöner Spruch von Dieter Nuhr lautet: &#8220;Man darf in der Demokratie eine Meinung haben, man muss nicht. Es wäre ganz wichtig, dass sich das mal rumspricht: Wenn man keine Ahnung hat, einfach mal Fresse halten.&#8221;
Leider haben die Innenminister der CDU/CSU diesen Ratschlag nicht beherzigt. Die haben nämlich vor kurzem ein Verbot von &#8220;Killerspielen im [...]]]></description>
			<content:encoded><![CDATA[<p>Ein <a href="http://de.wikiquote.org/wiki/Dieter_Nuhr"target="_blank"  class="extlink">schöner Spruch</a> von <a href="http://blog.luedke.org/wp-admin/www.nuhr.de"target="_blank" >Dieter Nuhr</a> lautet: <em>&#8220;Man darf in der Demokratie eine Meinung haben, man muss nicht. Es wäre ganz wichtig, dass sich das mal rumspricht: Wenn man keine Ahnung hat, einfach mal Fresse halten.&#8221;</em></p>
<p>Leider haben <a href="http://blog.luedke.org/wp-admin/de.wikipedia.org/wiki/Innenminister"target="_blank" >die Innenminister</a> der CDU/CSU diesen Ratschlag nicht beherzigt. Die haben nämlich vor kurzem ein <a href="http://www.golem.de/0603/43871.html"target="_blank"  class="extlink">Verbot von &#8220;Killerspielen im Internet&#8221;</a> gefordert &#8211; ohne zu überlegen, daß sowas 1. garnicht möglich ist, 2. eine Zugriffskontrolle mit modernen Spielekonsolen bereits realisiert ist und 3. die Innenminister für dieses Thema <a href="http://www.golem.de/0603/43961.htmlhttp://www.golem.de/0603/43961.html"target="_blank"  class="extlink">überhaupt nicht zuständig</a> sind.</p>
<p>Schließlich liegt der Jugendschutz beim <a href="http://de.wikipedia.org/wiki/Familienministerium"target="_blank"  class="extlink">Familienministerium</a>, nicht beim Innenministerium. Aber Hauptsache, die Mitarbeiter haben mal was gesagt. Sonst behauptet nachher noch jemand, die würden garnicht arbeiten.</p>
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		<title>Duke Nukem Forever</title>
		<link>http://blog.luedke.org/2006/02/duke-nukem-forever/</link>
		<comments>http://blog.luedke.org/2006/02/duke-nukem-forever/#comments</comments>
		<pubDate>Thu, 02 Feb 2006 11:47:11 +0000</pubDate>
		<dc:creator>Frank</dc:creator>
				<category><![CDATA[Spiele]]></category>
		<category><![CDATA[Witzig]]></category>

		<guid isPermaLink="false">http://blog.luedke.org/index.php/2006/02/duke-nukem-forever/</guid>
		<description><![CDATA[Einen kinnlade-herunterfall-Artikel habe ich via /. gefunden: joystiq.com berichtet über ein Interview mit George Broussard von 3D Realms, dass der Inbegriff von Vaporware in voller Produktion sein soll.
Demnach soll Duke Nukem Forever noch in diesem Jahr veröffentlicht werden.
]]></description>
			<content:encoded><![CDATA[<p>Einen kinnlade-herunterfall-Artikel habe ich via <a href="http://blog.luedke.org/wp-admin/slashdot.org"target="_blank" >/.</a> gefunden: <a href="http://www.joystiq.com/2006/02/01/duke-nukem-forever-in-full-production/"target="_blank"  class="extlink">joystiq.com</a> berichtet über ein Interview mit George Broussard von <a href="http://www.3drealms.com/duke4/index.html"target="_blank"  class="extlink">3D Realms</a>, dass der Inbegriff von <a href="http://de.wikipedia.org/wiki/Vaporware"target="_blank"  class="extlink">Vaporware</a> in voller Produktion sein soll.</p>
<p>Demnach soll Duke Nukem Forever noch in diesem Jahr veröffentlicht werden.</p>
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		<title>Quake 4 für Linux</title>
		<link>http://blog.luedke.org/2005/10/quake-4-fur-linux/</link>
		<comments>http://blog.luedke.org/2005/10/quake-4-fur-linux/#comments</comments>
		<pubDate>Fri, 21 Oct 2005 18:35:17 +0000</pubDate>
		<dc:creator>Frank</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Spiele]]></category>

		<guid isPermaLink="false">http://blog.luedke.org/?p=45</guid>
		<description><![CDATA[Spätestens seit heute kann man das neue Quake 4 offiziell kaufen, genau passend dazu hat ID Software heute den Linux-Client und -Server freigegeben.
Damit knüpft ID Software an das bekannte Erfolgskonzept an, und beschränkt sich bei den Spielen nicht nur auf eine Spiele-Plattform. Daher kann schon bald mit den ersten dedicated Servern auf einem stabilen Linux [...]]]></description>
			<content:encoded><![CDATA[<p>Spätestens seit heute kann man das neue <a href="http://zerowing.idsoftware.com/linux/quake4/" class="extlink">Quake 4</a> offiziell kaufen, genau passend dazu hat <a href="http://www.idsoftware.com" class="extlink">ID Software</a> heute den <a href="http://zerowing.idsoftware.com/linux/quake4/" class="extlink">Linux-Client und -Server</a> freigegeben.</p>
<p>Damit knüpft ID Software an das bekannte Erfolgskonzept an, und beschränkt sich bei den Spielen nicht nur auf eine Spiele-Plattform. Daher kann schon bald mit den ersten dedicated Servern auf einem stabilen Linux gerechnet werden, die die vielen Spieler da draussen zu Clans gegen die gemeinsamen Gegner vereint&#8230;</p>
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		<title>Oolite &#8211; ELITE(TM) rebuild</title>
		<link>http://blog.luedke.org/2005/10/oolite-elitetm-rebuild/</link>
		<comments>http://blog.luedke.org/2005/10/oolite-elitetm-rebuild/#comments</comments>
		<pubDate>Mon, 03 Oct 2005 11:32:15 +0000</pubDate>
		<dc:creator>Frank</dc:creator>
				<category><![CDATA[Spiele]]></category>

		<guid isPermaLink="false">http://blog.luedke.org/?p=29</guid>
		<description><![CDATA[Erinnert Ihr auch auch an die C64-Zeiten, als Ihr stundenlang ELITE oder ELITE &#8211; FIRST ENCOUNTER gespielt habt? 
Ich hab gerade bei LinuxGames einen Artikel über einen starken Elite-Rewrite gefunden; Oolite. Zwar ist das Spiel ursprünglich für den MAC geschrieben worden, es gibt aber auch seit einiger Zeit einen Port für Linux. Die aktuelle Version [...]]]></description>
			<content:encoded><![CDATA[<p>Erinnert Ihr auch auch an die C64-Zeiten, als Ihr stundenlang ELITE oder ELITE &#8211; FIRST ENCOUNTER gespielt habt? </p>
<p>Ich hab gerade bei <a href="http://www.linuxgames.com/" target="_new" class="extlink">LinuxGames</a> einen Artikel über einen starken Elite-Rewrite gefunden; <a href="http://oolite.aegidian.org" target="_new" class="extlink">Oolite</a>. Zwar ist das Spiel ursprünglich für den MAC geschrieben worden, es gibt aber auch seit einiger Zeit einen Port für Linux. Die aktuelle Version ist 1.52RC4 und gleichzeitig das erste <a href="http://oolite-linux.berlios.de/" target="_new" class="extlink">Release für Linux</a>, welches nicht mehr &#8220;beta&#8221; ist.</p>
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